Raymarching 3DMap (VRChat/Unity) @wraikny_vrc

Raymarching 3DMap (VRChat/Unity) @wraikny_vrc

  • Digital
    1,000 JPY

ワールドの3Dマップを描画するためのシェーダとその機構です。 256*256のカメラ2つで、画像のような綺麗かつ軽量な3Dマップを描画できます。(プレイヤーの陰を表示する場合は追加で一つ) それぞれ二枚目の画像では、高解像度な Color: 512 * 512 Depth: 256 * 256 MaxStep: 256 という設定を使用しています。 --- 使用した場合、READMEを読み全文に同意したものとみなします。 ---------- A shader and its mechanism for drawing 3D maps of the world. You can draw beautiful and lightweight 3D maps with a minimum of two 256 * 256 cameras. (If you want to show the player's shadow, you can add one camera additionaly) Each second images, using high resolve settings: Color: 512 * 512 Depth: 256 * 256 MaxStep: 256 --- If you use this, I consider you to read the README and agree to the full text.

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ワールドの3Dマップを描画するためのシェーダとその機構です。 256*256のカメラ2つで、画像のような綺麗かつ軽量な3Dマップを描画できます。(プレイヤーの陰を表示する場合は追加で一つ) それぞれ二枚目の画像では、高解像度な Color: 512 * 512 Depth: 256 * 256 MaxStep: 256 という設定を使用しています。 --- 使用した場合、READMEを読み全文に同意したものとみなします。 ---------- A shader and its mechanism for drawing 3D maps of the world. You can draw beautiful and lightweight 3D maps with a minimum of two 256 * 256 cameras. (If you want to show the player's shadow, you can add one camera additionaly) Each second images, using high resolve settings: Color: 512 * 512 Depth: 256 * 256 MaxStep: 256 --- If you use this, I consider you to read the README and agree to the full text.